

These enemies also drop Boss Shards, which you can attach to your style, specific attacks, or just to use as an active ability. Each style can be upgraded in various ways using skill points earned from bosses, which add significant alterations to these attacks. When I needed to be more evasive, the Windslide style lets me dash through enemies. When I wanted to go all out for maximum damage potential, the Berserker Slash style helped me load big damage on single strikes.

When I knew I was up against a slow but mighty enemy, the Counter style helped me turn those usually powerful blows against them. Each of the three fighting styles changes up combat dramatically, altering your normal and heavy attacks and giving you a special ability gauge to charge up. The options I had when inflicting those attacks were vast. There’s no way to break their patterns or stun them, so you spend most of each fight waiting for your turn to attack. I would spend so much time dodging attacks just to hit them for miniscule damage in the lull between their screen-eclipsing volleys. They also seem to have unreasonable amounts of health, especially in the later stages. This process can be extremely rewarding when you slay them, but also extremely frustrating bosses hit so hard that they often leave very little room for error, meaning early in the process of learning, you’ll probably die several times before even seeing everything they can do in their initial phase. Every boss fight needs to be studied and approached differently. They are menaces that get more ferocious and unyielding as you progress through them, and have their own clever gimmicks, like splitting themselves into two halves, or freezing you if you get hit with multiple attacks in succession. As someone who rarely respecs in a game, Eldest Souls pushed me, with great success, to change my tactics whenever I hit a wall. GodheadĪny inch you can gain on the ten deadly rogue gods that are scattered throughout the game is appreciated. But without the fear of potential death around every turn-that is, you’ll just exploring the environments and solving small quests in between big boss fights in Eldest Souls-a big part of the identity of the “soulslike” genre is missing here. The fragmented storytelling and cryptic side quests are mostly optional though, and the plot isn’t very compelling on its own-it’s largely sparse and generic-though some quests do reward you with items that boost your capabilities in combat. You can even meet some locals, like a bard missing a harp sting, or a priest desperate for you to join their order. Only the occasional key item and bits of lore await those who wish to turn over every stone. You wander through haunting ruins, verdant forests, and frigid ice caves rather peacefully.

It’s definitely worth the asking price.The world, though beautifully rendered, is empty of minor enemies and environmental hazards. Grab Eldest Souls if you think you’re up to the challenge. The grimdark fantasy setting won’t be everyone’s cup of tea, but I sure loved it. I’m a sucker for Souls-like storytelling, and Eldest Souls’ lore kept me interested, even after I found myself growing frustrated with repeatedly losing to the bosses. And when you do, there’s the New Game+ mode to push through, which will keep you on your feet with even tougher challenges.įor a boss rush, Eldest Souls is remarkably well thought out, with an interesting world to explore. I wish that there were more than ten bosses, but you’ll still need several hours to beat them all. It helps you get into a flow state as you take on each new challenge.Įldest Souls is a massive challenge. Instead, it blends into the background, offering an appropriate soundstage for your battles against the Old Gods. The music isn’t meant to draw your attention. I also enjoyed the sound design of Eldest Souls, with grand boss tracks and a somber tone in-between. (Image credit: United Label / Fallen Flag Studio)
